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The CryENGINE Scripting Manual

The CryENGINE Scripting Manual is about Lua scripting (game rules, AI, inventory, networking etc.) and programming in Flow Graphs.

Scripting Guide

Getting Started
Essential information to learn for getting ready to write scripts for CryENGINE.

Script Entity
How to create new entity class in Lua scripts.

Game Scripting
Several game systems include interaction with scripts. This includes Flowgraph and GameRules.

AI Scripting
The principal usage of scripting is to control the AI system.

ScriptBind Reference

CryENGINE Functions

CryAction Functions

Game Functions

Reference

Callback References

Common Lua Functions




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