Texturing

Texturing

In this section on texturing you will find various tutorials as well as documentation on all of the plugins to get your textures integrated to your assets in Sandbox.

Included in this topic are various textures that will be discussed ranging from basic diffuse, specular and normal maps. There is also a section on texture efficiency which will give a few techniques and tips to improve performance.

In This Topic

Using the Xnormal CryTIFF plugin
This topic contains instructions for using the xnormal CryTIFF plugin, which allows you to save textures as CryTIFF from xnormal.

Using CryTif
This topic contains an overview of using the CryTIF plugin for Photoshop to compile textures with the Resource Compiler and an description of the plugin's parameters.

Texture Creation Guidelines
This topic includes general guidelines for creating textures.

Textures Types
This guide describes the various types of textures which the artist can use to make best use of

Naming Animated Textures
Information on naming animated textures.

Using Decals for Destroyed Structures
This guide describes the process of using alpha-blended decals to create broken concrete pieces and building ruins with a high visual quality.

Deferred Decal Setup
The Deferred option is a new projection render type for Decals. It replaces the old Projection Type options “1” (Projection on objects) and “3” (Projection on objects and Terrain).


Enter labels to add to this page:
Please wait 
Looking for a label? Just start typing.

<< Back To CryDev