Getting Started

Getting Started

This section provides users with knowledge about art asset creation for the CryENGINE, as well as an overview of the art pipeline, the types of files used in the CryENGINE, the Resource Compiler, and tutorials and other information for basic asset creation.

In This Topic

Art Pipeline
Learn about the CryENGINE art pipeline, as well as content creation for objects, materials, textures, and animation.

Art Asset File Types
This topic contains a reference document, with explanations for each type of file that the CryENGINE uses.

Installing Exporter Plugins
Instructions for installing plugins for 3ds Max, Maya, Softimage XSI and Photoshop.

DCC Tool Basics
This topic contains an overview of the tools used for exporting assets to the Sandbox Editor.

Asset Performance Guidelines
Explore tools and tips for the creation of assets in the CryENGINE.

Measurement Reference
Learn about the sizes of specific objects, as well as distance measurements.

Troubleshooting
This document contains a list of common errors encountered when exporting assets.


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