Animation Startup Guide
The Animation Startup Guide is intended to serve as a roadmap providing comprehensive and easy to use information on creating and exporting animation assets for new users of CryEngine.
Exporting Animations
Learn how to export animations from 3ds Max to the Sandbox Editor.
Animation Compression Details
Resource Compiler is a tool that runs in the background, however, it is often important to understand the reasons for why the RC exsists, as well as the essential role it plays in game development with the CryENGINE.
The CBA File
CryENGINE uses a highly optimized and compressed animation format, which requires additional information for preprocessing steps. The CBA file defines these parameters for animation file processing.
Setting Up the Locomotion Locator
This tutorial describes how to work with the locomotion locator.
Mapping Animation Assets
The .chrparams file contains a reference list of animation files (.caf) to character specific animations in the game.
Character Parameters File
Detailed information on all the definitions (LOD, IK, Animation Lists) specified in the .chrparams file for your character.
Aim Poses
Create realistic aim poses by using the nine sequential frames that are used in CryENGINE.
Bone Requirements
Specific bone requirements are required for Look IK and footstep animations.
Ground Alignment
This page shows how to setup your character in order to make the ground alignment work.
IK Limb Retargetting
CryEngine's Animation System supports an animation driven IK which can retarget limbs on-the-fly, controlled by the animation. The Blend-Weight of the IK can be controlled and animated in the 3D package.
Parametric Gaze Control
This topic describes how to setup Look IK for your character.
Additive Animations
Additive animations preserve the underlying animation and style, which is good for adding poses and aniamtions to the upperbody.
Creating Additive Animations
This tutorial shows you how to create additive animations in your DCC tool and how you can make the most out of additive animations.
Creating Seamless Animation Loops
Learn how to create smooth animation loops without jerks.
Animation Manager
New Animation Manager, a tool that allows you to manage, view, load, save, batch retarget and batch export animations for multiple character types (characters and weapons).
Procedural Motion Baker
Learn how to use Procedural Motion Baker 5.1 to generate various things, like looping animations.
Mocap Cleanup
This tutorial describes the process of cleaning up motion capture footage in 3ds Max.
Facial Animation Asset Files
This page describes the asset files associated with Facial Animation.
The FaceAnim Tool
This document explains how to use the powerful FaceAnim tool.
Facial Setup
This page elaborates the setup required for Facial Animation and describes the phoneme extraction process (using Annosoft phoneme extractor).
Phonemes and Visemes
This page describes the phonemes and visemes setup.