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Getting Started and Basic Level Setup
Getting Started
The Getting Started section contains basic information about using the CryENGINE Sandbox Editor.
Interface Basics
This topic deals with orientation and getting around in the Sandbox Editor.
Level Creation Basics
In this topic you learn how to create simple maps. It also explains some more editor basics.
Environment Setup
Environment setup includes creating maps and setting up terrain, vegetation, weather, and other physical environment characteristics.
Using Level Objects
This topic explores the creation of objects within Sandbox, and also importing them from 3rd party applications and placing them in the Sandbox environment.
Cutscene, Sound, and Multiplayer Setup
TrackView Cutscenes
This topic shows how to create in-game cutscenes (cinematics).
Audio
This topic explores the integration of sound and music in an environment by using the Editors in Sandbox.
Multiplayer
Includes information on setting up a multiplayer DeathMatch level.
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Gameplay and Graphics Setup
AI Setup and Analysis
This topic covers AI related information like how to setup convincing AI behavior.
Gameplay Setup
Gameplay setup deals with the setting up of game logic, logical gameplay areas, and advanced AI behaviors.
Flow Graph Editor
The Flow Graph is a visual scripting system with which simple and complex logic can be built with only a few clicks and without requiring any scripting or coding.
Material Editor and Shaders
In this topic, you will find comprehensive documentation about using the Material Editor in Sandbox.
Particles and SFX
This topic deals with the creation and setting up of particle effects.
Characters and Animation
This topic covers the creation and setting up of characters and objects, as well as animating them.
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